Halo nades
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Notice how the powerups on Wizard differ from each other (different positions on the black block) and how ONLY the Light camo is vulnerable to the blast of a grenade behind the black block (+ only if the nade is hugging/right next to the wall). All of the other powerups require a nade ON the big block/right next to the powerup to be naded down. 

Also, only the LC can not be taken by jumping in front of the block (as it is to far away/out of reach). So both overshields and the dark camo can both be taken by jumping against (not even on top) of the block from the front.
Link
​(powerup
​positions)
Link
​(Light camo
wall nades)


Light Overshield (plus range: higher is more to stairs, lower is more to spawnpoint - counts for all of the spawnpoint-nades as well) 
Link
Source
​for visibility
Dark cammo from the exact spawn point
Link
Source
​for visibility
Dark Overshield from the exact spawn point
Link
Source
​for visibility
Light camo from portal left (other side of the map)
Link
Light camo from portal right (other side of the map)
Link
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  • Home
  • BC
  • CO
  • Dammy
    • Dammy - Camo
    • Dammy - Rockets & Other
  • Derry
  • HmH
  • Pris
  • Wiz
  • Links
  • ∞