Notice how the powerups on Wizard differ from each other (different positions on the black block) and how ONLY the Light camo is vulnerable to the blast of a grenade behind the black block (+ only if the nade is hugging/right next to the wall). All of the other powerups require a nade ON the big block/right next to the powerup to be naded down.
Also, only the LC can not be taken by jumping in front of the block (as it is to far away/out of reach). So both overshields and the dark camo can both be taken by jumping against (not even on top) of the block from the front. |
|
Light Overshield (plus range: higher is more to stairs, lower is more to spawnpoint - counts for all of the spawnpoint-nades as well)
|
|
Dark cammo from the exact spawn point
|
|
Dark Overshield from the exact spawn point
|
|
Light camo from portal left (other side of the map)
|
|
Light camo from portal right (other side of the map)
|
|